RLCG ADMINRelease Operations
Production Control Staging / Soft Launch Candidate Score 76% • Needs Review • App 4.2.1-social-hub-dashboard-upgrade
0 Blockers 3 Warnings 20 Pass
Users9
Cards45
Packs5
Live Events2
Open Tickets1

Battle Control

Phase 12.43 adds full match-engine QA plus a first WebGL 3D prototype while keeping the 2D match centre as the reliable default.

Completed Matches24
Card Battles19
Recent Avg Score50.25
Close Games10

Full Match Engine QA

Phase 12.42 checks install readiness, match distribution, card-battle balance, replay frame health, 2D canvas metadata and 3D-ready metadata.

Engine Presets

Apply a tested starting profile, then fine tune below. Presets do not write battles; they only update future engine settings.

Realistic NRL balance Balanced scores, moderate penalties and realistic defensive pressure.
Finals arm wrestle Lower scoring, stronger defence, more close-game pressure.
Open attacking footy More line breaks and points for events/promos.
Defensive grind Harder metres, fewer tries and more territory battles.
Production Engine Studio

80-Minute Match Engine Tuning

These controls are stored in system_settings and applied immediately to future match simulations. Use small changes and run the simulation lab.

Simulation Lab

Run quick no-write estimates using the current tuning values before sending players into battles.

Recent Real Match Distribution

Matches24
Avg Margin11.67
Blowouts6

Use this against the Simulation Lab after 20+ real battles to tune scores, penalties and close-game rates.

Battle Modes

IDNameEngineRankedStaminaRewards
1Quick Match
quick_match
hybridNoYes{"win_coins":160,"loss_coins":60,"draw_coins":95,"win_xp":140,"loss_xp":65,"draw_xp":95}
2Ranked Match
ranked_match
hybridYesYes{"win_coins":240,"loss_coins":80,"draw_coins":130,"win_xp":220,"loss_xp":85,"draw_xp":150,"rating_win":25,"rating_loss":-15,"rating_draw":3}
3Turn-Based Duel
card_duel
cardNoYes{"win_coins":120,"loss_coins":35,"draw_coins":70,"win_xp":100,"loss_xp":40,"draw_xp":70}
4Stadium Battle
stadium_battle
matchNoYes{"win_coins":260,"loss_coins":95,"draw_coins":145,"win_xp":240,"loss_xp":90,"draw_xp":155}
5Guild War Scrimmage
guild_war_placeholder
matchNoYes{"win_coins":230,"loss_coins":85,"draw_coins":130,"win_xp":235,"loss_xp":90,"draw_xp":145}
6Tournament Qualifier
tournament_placeholder
matchNoYes{"win_coins":230,"loss_coins":80,"draw_coins":130,"win_xp":230,"loss_xp":85,"draw_xp":140}
7Guild War
guild_war
matchNoYes{"win_coins":260,"loss_coins":95,"draw_coins":150,"win_xp":270,"loss_xp":105,"draw_xp":165}
8Tournament Match
tournament
matchNoYes{"win_coins":250,"loss_coins":90,"draw_coins":140,"win_xp":250,"loss_xp":95,"draw_xp":150}

Card Battle Round Builder

Edit required card selectors, stat pools and round weights without changing code. This controls the Best-of-3 Card Game Engine.

MVP Battle

mvp_battle

Battle of the Backs

backs_battle

Battle of the Forwards

forwards_battle

Battle of the Bench

bench_battle

Battle of the Wingers

wingers_battle

Battle of the Centres

centres_battle

Battle of the Halves

halves_battle

Battle of the Spine

spine_battle

Backs MVP

backs_mvp

Forwards MVP

forwards_mvp

Utility MVP

utility_mvp

Best-of-3 Card Battle Lab

Phase 12.35: test round frequency, decider rate, upset rate and average margin before exposing new card battle formats.